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Welcome to the Ham Slam
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Devlog
Ver 0.7
July 18, 2023
by
Mikotey
Voice: 132 Fauna voice clips added Voice clips are tied to conditions. They have a chance to play when the player falls, makes progress, hasn't made progress in a while, and more! You can increase or...
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Ver 0.61
April 02, 2023
by
Mikotey
Ver 0.61 Art: Faunashi added in the options Visual changes to the last section BGM: Rise added as a rare song in a later section This is a small April Fool's update. The main change is the Faunashi ch...
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Update on development
March 30, 2023
by
Mikotey
Dang, it's been over 6 months since I last updated this game. I suppose it's been on sort of a hiatus due to some life events. Of which, still aren't resolved... I've also been tinkering around with U...
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Ver 0.6
August 22, 2022
by
Mikotey
Ver 0.6 Art: Major visual overhaul! Little props, rocks, branches, vines, etc Sana adjusted ending screen Level: Tree branches give to forces applied Hooks can now only be interacted with the hammer a...
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Upcoming update 0.6 & 1.0
August 13, 2022
by
Mikotey
It's been almost 2 months since the last update, but I am still working on the project. Doubly so, since Council anniversary is coming up! Upcoming update 0.6 should be coming out in the next couple d...
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Ver 0.5
May 28, 2022
by
Mikotey
Ver 0.5 Update Mechanics: Double-jump Boosted Hammer Physics: Launcher trajectory consistency Hammer grips flat ground more effectively Consistency and stability of hammer when entering & exiting ball...
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Ver 0.4
May 16, 2022
by
Mikotey
Ver 0.4 update Level change and a lot of small improvements Level Changes setback punishments now have "mercy catches". At most non-risky paths where you would fall, you will likely land on one of the...
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Ver 0.3
May 03, 2022
by
Mikotey
1
Ver 0.3 update Art overhaul. Replaced the art with a simpler style. It looks cleaner and easier to make assets for. Cursed arms. Level changes. Reorder of some challenges. Adjustments to make the diff...
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Ver 0.2
March 28, 2022
by
Mikotey
1
Ver 0.2 update Physics entering & exiting roll is more stable. Adjustment to camera controls to reduce back-n-forth when entering & exiting roll. Adjusted animations. Spawn-in more stable. Added signs...
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