Ver 0.6


Ver 0.6

Art:

  • Major visual overhaul! Little props, rocks, branches, vines, etc
  • Sana adjusted ending screen

Level:

  • Tree branches give to forces applied
  • Hooks can now only be interacted with the hammer and have one-way colliders
  • Moving platforms have different styles of movement
  • More varied shortcuts/alternate routes
  • Water, also as an indicator of slippery ground

Controller:

  • Improved unball consistency. When rolling sufficiently fast and the player intends to unball,  Fauna will pop out based on the circle location
  • The hammer is smarter when unballing
  • General feel improvements. Less overreactive  and erratic causing you to accidentally throw yourself

BGM:

  • BGMs are now associated with zones instead of random
  • Some tracks removed, some new and familiar tracks added
  • Some ambience

UI/UX:

  • Timer not shown by default of first run. Can turn on early in options
  • A jump indicator to show if you have your roll-jump available
  • Tool tip to explain baby mode


In the process of trying to make level assets, I decided to completely redesign it. I wasn't satisfied with how it was laid out. Mostly because some of the mechanics felt neglected or only introduced later, and the mechanical challenges felt too segmented and grouped together.  The new arrangement tries to mix the challenges together and introduce new challenges that make use of less utilized mechanics. However, my familiarity with the controls make it tough to gauge the difficulty of challenges. I think the new arrangement is easier at a high-skill level, but harder for inexperienced players. I need to get more live playtest data.

I changed the BGM behavior to be zone based. Mostly for the final sections of the game. Though, the implementation was pretty last minute, and the transitioning and such is a bit scuffed. Will fix it up by the next update.

Didn't quite make it to 1.0 by the anniversary, but still significant progress. The main thing of 1.0 is the finale. The ending sections are largely the same as before, just adjusted. Still need to rearrange/rework those challenges. The final section has an old theme that will be replaced with a Sana theme. I also intend to have a short cutscene. Though, nothing too elaborate.  Make some UI art as well.

Files

WebGL.zip Play in browser
Aug 22, 2022

Get Welcome to the Ham Slam

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