Ver 0.4


Ver 0.4 update

Level change and a lot of small improvements

Level Changes

  • setback punishments now have "mercy catches". At most non-risky paths where you would fall, you will likely land on one of these platforms. If you don't panic, you will be fine. However, further fumbling will send you back multiple challenges.  Makes the punishment style closer to Getting Over It
  • moving platform challenges are consistent by timer time (e.g. platform positions at the 10 second point will always be the same, doesn't matter the run)

Controls

  • changes to unballing (now more logical and reliable)
  • can't get out of cauldron when no clearance overhead
  • slippery bug fix
  • finale screen no longer locks mouse if you pause-unpause

Art

  • PARTICLES! Everybody loves particle effects
  • Some art changes to remove outlines from various assets and make them smoother
  • more colorful finish on PB

Audio

  • BGM replaced with a set of peaceful forest-y songs that I had initially intended for a different game. I like the tracks, and it gives the game a bit more identity. You can still select Fauna Bossa Nova BGM in the options
  • BGM no longer repeats tracks
  • SFX volume adjusts depending on the relative impact

Tech

  • Added a zone culling system that will disable regions and particle emitters
  • PBs and saves are now version specific (from this version on. Before they would just be wiped on version change)

Files

ForestGame0_4.zip 57 MB
May 16, 2022
ForestGame0_4_x86.zip 54 MB
May 16, 2022
WebGL.zip Play in browser
May 16, 2022

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